📥 TMF update 0.1.8


Greetings,

The ManFisher Alpha Update 0.1.8 just went live. You should be able to update your installation with the itch.io app; else (if you don’t use their app) download the setup file and do a fresh installation.


Changes/fixes in this build:

- "high" and "ultra" graphics settings have been downscaled. Due to performance issues and the fact that this alpha release hasn't been fully optimized yet, should the new defaults be less sluggish. Though one still cannot set all the slides to 100% and expect nothing bad will happen!!!
- The pause screen has now an options submenu which enables you to alter "graphics", "audio", "keys" and "controllers".
- "Save game" buttons have been greyed out to avoid confusion whether saving is enabled or not. While still in alpha, saving a game is tricky and the chance of your save files being broken is too high; That's why it's disabled for now until stable enough for you not to get mad when things don't turn out we want to.
- Sprinting is now much enabled earlier in the game, right after the player is fully restored.
- Stamina goes down less quickly now, which will let you run longer times (depending on other health mechanics)
- You can use the right mouse button (beside "enter") to switch the first person and third person view mode. This will make it easier to pick up items when you like to play in the 3rd person mode.
- Multiple triggers that change the view mode have been removed. Those that are necessary (like tiny spaces) are still there and remain. It's not a bug, but there on purpose. I understand not everyone is used to play a game with mixed view modes but this is just the design :)
- Jumping when in prone position is disabled.
- Crouching speed has been downscaled so it matches better with the walking speed.
- The bread at Maria's home is now respawned after time (as it should)
- Some radar/waypoint markers are now visible (as they should)
- The issue of becoming "invincible" and unable to restart the game properly has been fixed. Sorry if some got used to it already: not able to die ;)
- Many little tweaks & fixes are too little to mention here.


Some known issues that are being worked on:

- save/load game mechanics are mostly finished but not fully completed/tested yet, please be patient (remember it's an alpha release)
- clipping through objects when in crouch or prone position
- The walk/sprint toggle is triggered when receiving damage from a fall
- extreme sound panning issues sometimes occur
- vsync won't turn on the first time; as a temp workaround
  please open the graphics menu in the game with [alt]+[G]
  and set the vsync twice. This may do the trick until fixed.
  NOTE: vsync only works in full screen mode!
- vsync wont run properly with G-Sync from NVIDIA (unable to test this though)
- Graphics menu says AA is on but sometimes isn't really;
  please do this manually again while in fullscreen mode.
- The effects on/off option doesn't do anything, yet!
- NPC's aren't animating properly; this is a WIP!
- fps drop to 30 something in the city when playing on 1440p
  while 50 something elsewhere. Game optimization is on
  ongoing process during the alpha stage; please play
  with 1080p for best performance (and turn AA high)
- You start to shake after picking up the bag pack...
  This is not a strange illness but a collision issue;
  also working on that. Avoid the campsite after picking up.
- The camera mode seems to switch for 1 or 2 frames
  when falling or moving down quickly, giving a short flicker.
  For this issue do we need a c++ unicorn!
- More little things but not mentioning maybe more work than fixing those ;)
- Tell about issues you have found so we can add them!

All who have been supportive many thanks! Those who are silently playing now please provide some feedback!

Blessings,

Nils


Files

The ManFisher | Alpha 0.1.8 | itch.io (zip) 2 GB
Version 0.1.8 Jun 13, 2022
The ManFisher | Alpha 0.1.8 | setup x64 2 GB
Version 0.1.8 Jun 13, 2022

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